Canopy Glide


17 MBCanopy Glide is designed to emphasize the change in the canopy glide. This is best observed when canopy inputs on the right and left are applied together. You use the mouse to control both toggles simultaneously. The simulation responds to the mouse input as the canopy would respond to the toggle input. This means that if you move the mouse slowly, the canopy pitch does not change, but the velocity of the canopy changes. On the other hand, if you move the mouse quickly the canopy can be flared. The change of canopy speed depends on the canopy size, the jumper's weight, applied input (even density of the air is used in the mathematical model). Right mouse button click switches between different inputs: toggles, front risers, rear risers. This allows to see that flare is not possible with the front risers, but it is possible with the rear risers. You can see that applying front risers will increase the speed of the canopy and if the front risers are abruptly dropped, then the canopy starts leveling out. On the other hand, if toggles are abruptly released, then the canopy surges forward and it is not possible to stop the surge quickly, hence it is not advisable to let go of the toggles if the final flare is a little high.

You can switch between side view and first person view by pressing a button (views can be switched back and forth at any time). Side view allows you to understand what happens to the canopy in relation to the ground (it takes some time to understand that swinging under the canopy forward and back is called change in pitch, and too quick of the input will create a forward swing). First person view allows you to see the environment as you will see it from under the canopy (use the mouse to look around as in a computer game, when the left button is pressed you can move the mouse up and down to control toggles or risers). For example, this is useful to realize that looking at the horizon for landing flare is better than looking straight down. Also, you can learn how to find the destination point.

After the landing you can compare trajectories from different jumps, which demonstrates how the canopy glide changes in different wind conditions or with different inputs. All of the described phenomena are usually shown to the students using a few drawings in books, an occasional video, but mostly using fingers and verbal descriptions from the instructor. Simulation allows you to change parameters and see if you understand the underlying principles. The simulation demonstrates, for example, why it is dangerous to fly in high winds or how speed of the flare must be changed depending on the speed of the wind. There is no other similar tool available to students or instructors.

Game features:
* Brakes input
* Front risers input
* Rear risers input
* Trajectory review
* Trajectory comparison
* Different wind speeds
* Landing information (distance to target, speed, damage)
* Analog and digital altimeters

Minimum requirements:
* 1.5 GHz Pentium 4 or Athlon
* 1Gb computer memory (1.5Gb on Windows Vista)
* 32MB video memory
o NVidia Geforce2 or higher required, Geforce 4(non-mx) or higher recommended
o ATI Radeon 7500 or higher required, ATI Radeon 9600 or higher recommended
o SiS, Intel and S3 cards might or might not be supported
* 50MB available on hard disk drive
* Microsoft Windows 2000/XP/Vista
* DirectX 9

Download:
http://www403.gamyy.com/Canopy.Glide.rar
Or:
http://rapidshare.com/files/178646656/Canopy_Glide_1.2.863.0.rar
Or:
http://depositfiles.com/en/files/y1ya4yfw9

0 comments:

Post a Comment

Harrietcabelly Blog